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Salvaging from a tank

Axis 3 · Survival · Salvage

TimeLong
ContextTwo people
RiskExposed
GearTechnical

A tank is thirty to sixty tons of steel, optics, copper and heavy machinery, parked for good wherever it stopped. Almost all of it can be salvaged. One thing can't.

The general dangers are in Récupérer sur une épave militaire and Ammunition and unexploded ordnance, which take precedence over this sheet. What follows is the inventory.

UNDERSTAND

The one thing you don't take

Anything that explodes: shells in the hull racks and the turret basket, grenades, the smoke-grenade clusters on the turret, the cartridge-fired extinguishers in the engine bay, detonating cords — anything with a fuze or a charge. You don't touch it, you don't move it, you mark it, you walk away — the details are in Ammunition and unexploded ordnance. And the age of the wreck changes nothing, except for the worse: aged explosives become more sensitive, not less.

Small-arms cartridges are another matter. The machine-gun belts, and sometimes 9 mm rounds for the crew's weapons, are stored in sealed metal cans. They aren't explosive devices: powder and a primer, which outside a weapon burn and pop without throwing fragments the way a shell does. They can be salvaged, on four conditions: the tank never burned, the can stayed closed and dry, the cartridges show no green or white deposit and no dents, and the bullet doesn't move in its case. In a can that stayed closed, military ammunition keeps for decades; an open, rusted or flooded can, you leave. And "9 mm" isn't a single caliber: 9 × 19 and 9 × 18 look alike and must never be mixed. Read the markings on the can and on the case head, and store each caliber separately, dry, away from any heat source — see Une arme à feu trouvée.

About the weapons themselves: the main gun and the coaxial machine gun are there. This sheet describes everything around them — mount, cradle, trunnions, feed chutes, boxes, cartridge bags, turret controls, firing circuit. It doesn't describe removing the weapon or putting it back into service. That's a deliberate limit, stated once, and the rest of the inventory doesn't suffer from it.

One remark that does matter directly: a wreck still carrying its weapons is a meeting point. Others know about it, others will come back, and they'll arrive armed. That doesn't change what you take; it changes how long you stay — briefly, and never twice at the same time of day. See Tenir un lieu.

The armor itself is of no use: too hard to cut, too heavy to move, and its dust after a fire must not be breathed. Don't sand anything.

What makes a tank a one-of-a-kind deposit

Three things you won't find together anywhere else.

Heavy recovery equipment, outside and within reach, because the vehicle is built to get itself out of a ditch far from any workshop.

Optics of very high quality, protected in armored blocks that often survived whatever killed the vehicle.

Industrial-size spring steel, in the suspension, that no other vehicle carries.

ACT — the inventory, most useful first

1. Power and drive

2. Optics and communication

3. Breathable air, tools and lifting

4. Steel, mechanics and the turret

It's one of the finest mechanical assemblies on the vehicle, and nobody is interested in it, so it's always still there.

5. Living space, textiles and small gear

Very long runs of high-temperature sheathed wiring, waterproof connectors, fuses, relays, contactors, bulbs, headlights and lamps with their glass, gaskets, hoses, sheet metal, engine grilles, the vehicle kit, handheld extinguishers, jerrycans, rags, grease, paint.

How to remove things

The minimum toolkit

Open-end and socket wrenches in both metric and imperial sizes, an adjustable wrench, locking pliers, cutting pliers, flat and Phillips screwdrivers, hex keys, a hammer, a cold chisel, a crowbar, a hacksaw with spare blades, shears, a utility knife, and a can of diesel or oil to use as penetrant. A strap, a pulley and a rope for anything heavy.

The six rules that keep you from ruining everything

Photograph or sketch before you touch. An assembly goes back together with a picture, not with your memory.

Mark connectors and hoses in pairs with a marker or tape before separating them. Two minutes that save three hours.

Keep the hardware with its part, in a bag taped to it.

Loosen instead of forcing. Diesel or thin oil in the thread, let it work, then give the bolt head repeated sharp blows instead of pushing steadily: vibration breaks rust, force breaks the bolt. No torch on a wreck.

A stubborn bolt gets bypassed. Saw, chisel, or cut the sheet metal next to it. The part is worth more than the bolt.

Support it before undoing the last fastener. A heavy part that falls breaks whatever it hits and whatever was holding it.

On an armored vehicle

The batteries come out first: disconnect the negative, tape both terminals, and carry them out with two people. They weigh thirty kilos each.

The auxiliary power unit sits on rubber mounts, held by a few bolts, a fuel line, an exhaust and a wiring harness. Disconnect and cap the fuel, unplug the harness connector by connector, then strap it before the last bolts. It comes out through the hatch designed for it, not by force.

Periscopes and optical blocks come out whole, with their housing. Never open a sealed optical block: you'll let moisture in and it will fog up for good. Store them wrapped in cloth, not loose.

The radios come out of their cradles with quarter-turn locks or an extraction lever. Unplug before you pull: a torn-out socket makes the set useless.

The overpressure filters sit in a box with a bolted lid and a gasket. Take the gasket too. Cap both openings of the filter as soon as it's out, or it keeps working with nothing to do and soaks up moisture.

The torsion bars are under load as long as the vehicle rests on its road wheels. Lift the hull or remove the road wheel first, or the bar snaps back as it unwinds. They come out from the side once the suspension arm is off.

The track pads come off with two bolts per pad, track slack. Slacken it with the front tensioner, not by cutting it.

The external tools sit in eared clamps or spring hooks, often painted over. One blow of the chisel on the clamp is enough.

ADAPT

The tank burned. The inside is lost and dangerous: unstable ammunition, dust, split batteries, cracked optics. The outside is still fully usable — that is, the tools, the cable, the pads, the torsion bars and the jerrycans. Particle mask and gloves.

The tank is intact. Do the whole outside first. The best return is outside and takes no risk at all. The inside is only worth it for the auxiliary power unit, the batteries, the radios, the optics and the filters — and only if nothing suggests there was a fire.

You're looking for a way to communicate. Radios, headsets, intercom, antennas, coax. That's where an armored vehicle beats every other vehicle, by far.

You want to forge. Torsion bars, track pins and links are quality steel in quantity. See Fabriquer un outil tranchant.

You're thinking of sleeping in it. One night, for lack of anything better, and insulated from the metal. An uninsulated steel box is freezing at night and an oven by day, it condenses, and it can be seen from far away. It blocks the wind, that's all.

The vehicle is on military ground. It's never alone and never on clean ground. Stay on hard surfaces and existing tracks, and don't cut across fields. See Ammunition and unexploded ordnance.

There are human remains. You stop right there. Note the place, leave anything personal, and report it if you can.

Sources

Armored vehicle maintenance manuals, removal and recovery chapters
UNMAS — Explosive Ordnance Risk Education, general principles
NATO STANAG, principles of overpressure and collective filtration systems
Technical documentation on germanium infrared optics
United Nations — IATG, International Ammunition Technical Guidelines, hazard divisions

Sheets that lead here

Ammunition and unexploded ordnance

Axis 3

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